Malikor’s Exchange

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Description

A trader in treasures

Description

Malikor the Eye, so called for the patch he wears over his right eye, runs a pawnshop and fence out of the lower floor of this modest two-story wooden house. He specializes in precious metals, gems and jewelry, but will not look askance at almost anything of value, even if it is quite obviously “hot”. Malikor is a trained in Jeweler, Glassblower, and Silversmith, and knows a fake gem 80% of the time. He is (comparatively) honest with his clients, but if presented with items of extreme value by non-Guild members, has a 60% chance of trying to steal the items, possibly by force, or by substitution. He will usually offer 20% of the item’s value, but can be bargained up to 40% for a “hot” item, and 60% for other items. Malikor has around 2d4x1000 GP on hand at any one time, securely locked away in a hidden safe.

Should the players think to rob Malikor, they will find, to their regret, that the eye hidden under the patch is glass, imbedded with a PARALYZATION spell. All who meet its gaze must make a saving roll against INT, or be paralyzed for 1d12 hours.

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Pawnbroker (Shopping)

Owner: Malikor

District:

Grid (Key) Ref.: L04 (FM)


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Type: Shop, Generic

Parent Location:

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Ruler/Owner: Malikor

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Included Vehicle: n/a


World Anvil Metadata

Id: ecb8438f-cbef-4a4d-a99d-3f45d0fa2d5a

Entity Type: Article / landmark

Category: Places: The Labyrinth

Tags: fcoh,the-labyrinth-location,cat-shop,type-pawnbroker,pawnbroker

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