Corpsebomb

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# Description
The fungus begins life as a tiny spore that floats along until inhaled by a creature, and lodges itself in the moist tissue of the lungs. The spore then begins to grow, causing irritation, pain, and finally death once the fungus has reached a sizable mass. Once the host creature has perished, the fungus increases growth rapidly until it pushes a hollow tendril forth from the flesh. 
At the exposed end of the tendril the fungus begins growing a thin membrane, which is inflated by the gases produced by the rotting body.
 
# Natural Range
Underground and Swamps
 
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# Common Use(s)
## Unaltered Form
When the membrane ruptures and disperses the spores, each living creature in a 40-foot radius sphere must make a Constitution saving throw (DC 10). 
- On a failed save a target inhales spores, and each hour thereafter must repeat the Constitution saving throw with a cumulative -1 penalty to the roll Each hour the creature suffers a cumulative 1d6 piercing damage (2d6 on the second failure, 3d6 on the third, etc.) as the fungus spreads through it's internal organs. 
- A single success stops the process and renders the fungus inert. 
 
If the fungus catches fire the spore sack soon explodes, and each creature in a 20-foot radius sphere must make a Dexterity saving throw (DC 15).  A target takes 3d6 fire damage on a failed save, or half as much on a successful save. All spores are incinerated in this process.
 
## As an Ingredient
- Can be processed to produce  [[material/essence-of-fire|Essence of Fire]]
- Can be used in potion making
 
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# Distribution
## Trade & Market
 
Can be found for sale by herbalists or in magic/alchemical supply shops. Occasionally, a potion maker may be persuaded to part with some but it will be with a 20%-50% markup.
 
## Storage
 
## Law & Regulation
 
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**Value:** 9 gp<br>
**Rarity:** Uncommon<br>
**Related Professions**<br>
 
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