Random Market Stalls

When populating a local market, the following table can be used to generate market stalls/vendors.

Type and Staffing

1d100TypeOwnerOwner +1Owner +2AsstistantAssistant + 1d3
01-35Open01-8081-9596-00--
36-49Pushcart01-7071-9091-00--
50-75Small Tent01-6061-7273-8586-9394-00
76-89Pavilion01-4546-6566-8081-9091-00

Merchandise

1d100Merchandise1d100Type1d100Type
01-14Prepared foods01-12Appetizers45-50Sandwiches/cold meals
13-30Soups/stews51-64Beverages, hot/cold
31-37Hot meals65-75Beverages, alcoholic
38-45Fresh breads76-00Mixture (1d3+1 above)
15-33Fresh foods and grocery items01-15Fresh fruits71-80Cheeses
16-30Fresh vegetables81-87Meats
31-40Herbs & spices88-91Fish
41-50Beer/wine/liquor92-95Travel rations
51-70Breads and flours96-00Mixture (1d3+1)
34-61Miscellaneous merchandise01-03Soaps and lye45-46Scribe supplies
04-05Cosmetics47-48Cutlery
06-09Dyes and bases49-51Tableware
10-11Perfumes, scents52-57Wooden goods
12-14Oils and candles58-60Pails and jugs
15-16Glass bottles61-62Ceramic items
17-19Toys and games63-64Glasswork
20-22Leather goods65-66Silversmithy
23-26Linens, towels67-68Jewelry
27-32Cloth yardage69-70Metalwork
33-37Sewing supplies71-78Mixed junque
38-41Yarns and threads79-902nd-hand clothing
42-44Laces, ribbons91-002nd-hand general
62-77Antiques, miscellanea of quality
78-81Furniture and home furnishings
82-93Services01-14barber/leech39-54entertainment
15-22herbalist55-70tailor/seamstress
23-28doctor/dentist71-80palanquin/delivery
29-32scribe81-92tinker
33-38faith healer93-00arcane repair
94-00Financial services (goldsmith, money-changer, con-game of some variety, etc.)

The listings above are a fair selection of the many possibilities for goods and types of services to be found in a bazaar booth or stall. GMs may use these charts, create their own, or add to what has been provided. If either additions are made or new charts created, however, GMs should remember to keep the populace relatively honest - not everybody is going to be selling magic items, super weapons / armor, or luxury items that are seldom found even in the duke’s palace.

Price, Quality and Variety

1d100Price1d100Quality1d100Variety
01-17Cheap (0.4-0.6)01-12Shoddy (0.1 x)01-23N : Narrow (15% for specific item)
18-52Low (0.6-0.9)13-33Poor (0.6x)24-64F : Fair (35% for specific item)
53-79Fair (0.9-1.1)34-70Fair (1.0x)65-83B : Broad (50% for specific item)
80-94High (1.1-2.0)71-90Good (1.5x)84-96V : Very Wide (65% for specific item)
95-98Costly (2.0-3.5)91-97Excellent (2.0x)97-00E : Excellent (85% for specific item)
99-00Outrageous (4.0+)98-00Superb (3.5x)

Notes:

  1. The figures in parentheses are multipliers of cost (for price) and actual value (for quality).
  2. An item might be bought for an outrageous price, but be shoddy quality - a factor of 40 to 1, cost to value.
  3. It is unlikely that players will accurately appraise the quality of items with which they are unfamiliar.
  4. One who does not know woods in general will seldom recognize teak, or be able to tell it from walnut.
  5. Additionally, the ratings above are not absolutes - there will be occasional wheat found among the chaff, and vice-versa.

The more specific the description of the item, the less likely it is to be found. Deduct appropriate amounts from the variety rating for more exacting descriptions. Items inappropriate to the merchandise offered are seldom (1%) found - one doesn’t buy swords in food stalls, or lettuce in a jewelry shop.

CheapLowFairHighCostlyOutrageous
ShoddyBBAAAA
PoorCBBAAA
FairDCCBAA
GoodEDDCBB
ExcelFEEDCC
SuperbFFFEDC
  • A: 01-10 very dishonest
  • B: 11-35 dishonest
  • C: 36-55 normally honest
  • D: 56-80 honest
  • E: 81-95 scrupulous
  • F: 96-00 painfully honest

Vendor Honesty

Rated 1 (thoroughly dishonest) to 100 (completely, painfully, ridiculously honest); cross-reference Price and Quality on the chart below for individual ratings.


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